Card game



Jvgly 28, 1925. 1,547,313

C. B. FOSTER GARD GAME Filed April `19. 1925 2 Sheets-Sheetv l G P 1 2 5 S5 Left Right Gcn'tcr srtle ATTORNEYS July 28,1925. 1,547,313

c. B. FOSTER GARD GAME Filed April 19. 1923 2 Sheets-Sheet 2 INVETOR.

BY g

w w l v A TTORNEYS Patented July 28,-- 19125.

UNITED STATES PATENT oFFlcE.

s i CLARENCE B. FOSTER, OF GLENDALE, CALIFORNIA, ASSIAGNOR OF ONE-TENTH TO LEONARD'S. LYON, '0F L() CARD Application filed April 19,

To all whomz't may concern.'

Be it known that I, CLARENCE B. FOSTER, a. citizen of the United States, residing at Glenda-le, in the county of Los Angeles and State of California, vhave invented a new and useful Card Game, of which the following is a specification. This invention relates to card games, and is particularly directed to a. card game based j l upon the science and method of play of base-ball. v l

lIt is an object of the invention to provide a card game by which the various plays of base-ball'may berepresented in detail and in faithful conformity with nationally recognized methods of the playing of baseball, and in the playing of which the players may fully utilize their knowledge of the science and strategy of base-ball.

Another', object is to provide a card game in the playing of which the baseballv knowledge-of the players is'the major element offsuccess, and in which the element of chance been reducedto a minimum. 2 Anothrobject is to' providel a card game ,I `by which oif'ense and defense playsare represented? in detail and are at all 'times fully under; control of the respective players. A further object is to provlde a card game in which an umpire element has the same f controlling, relation asy does .an umpire 'in the field gaineof baseball. i

Another object is 'to provide a card game i in which ia "card is played for each lielder v` handling'the ballina defense play, and in which the value of the-defense'playis determii'iedibythe umpire element.

It ajurtherobject of the invention to provid afcard, game including a repre- 40. Jse'ntatio ifa-baseball playing'field, and a .selements representing base and in. which said base runners are y es controlled by the oil'ense'player, andf'are advanced on. subsequent plavs in '5 facc`or'dance to the control thereof previously exercised'by the offense player. `Another'object is to' provide a game in the `playing" of4 which, 4every detail. of play is l`formulated -in the. minds of the' respective 5ft pleyrsand a card played for eachdetailof other-object istoprovide a card which lthesuccess of the players y depends upon their knowledgeiof the' lo 'cialrulesbf baseball.

- object .istprrprifl verd game s ANGELES, cALiroRmA. GAME.

192s. serial No. 633,058.

which so faithfully represents the various and intricate plays ofbaseball as to be fully adapted for use in the teaching of inside baseball or the conducting of what is known as skull-practice. l

Various other objects and advantages will be more fully apparent from the following description of the accompanying drawings which form a parti of this disclosure, and

which illustrate a preferred form .of embodi-- ment of the invntion.

Of the drawings: Figure 1 illustrates cards. i

Fig. 2 illustrates the various umpire cards. Fig. 3 illustrates the various oli'ense cards. Fig. 4 is a plan view of a game board representing a baseball'playing field.

Fig. 5 isa view showing one of theelements representing a base runner, adap-ted to be manipulated upon the game board by the offense player.

the various defense Figs. 6 and 7 illustrate modified forms of umpire elements.

A'The basic idea underlying the card game and of the present invention is to so closely adhere to the modern accepted science and strategy of the national game of baseball and the ollicial rules of baseball, and to Sorepresent the details of play step-.by-step, that the game is'rrfully adapted for the teaching of the mental elements of base ball, such mental study of the science of inside baseball being a form of that phase of baseball generally referred to as skull-practice.

To4 be of any particular use or value in this direction it is of major importance that the mentality of the players as regards i to their knowledge of the intricate problems.

of base ball, be given full and unrestricted scope in working out the minute deta1ls of play, and that ,such details of play be 1ndlvidually represented as independent units of the b plays y y. individual freedomof pla fixed rules of t knowledge of baseball science.

game to be combined into complete the. players according to their conceptions and desires, such Referring particularly to Fig. 1 of 'the'.

drawings,=there, is illustrated a plurality of ten diilerent defense cards, a complete pack of such defense cards preferably in cluding six'of the catcher `cards 10, three of the pitcher cards 11, twelve of the first-base cards 12, seven of the Secondbeing limited only by the e game and. by the players?` base cards 13, seven of the third-base cards 14, seven of the short stop cards 15, five of the left-field cards 16, five of the right field cards 17 five of the centerfieldcards 18, and three of the strike-out cards 19.

In Fig. 2 I have illustrated two different umpire cards, a complete pack of such cards preferably including five safe umpire cards 20, and twenty out umpire cards 21,4 it being understood that this'ratio may be variously modified so as to either tighten vup the game or increase the chances of scoring.

Fig. 3 illustrates a plurality of different offense cards, a complete pack of such cards preferably including, one home-run card 22, two walk cards 23, three bunt cards 24, one wild-throw card 25, one wild-pitch -card 26, two error cards 27, two steal cards 28, one balk card 29, six each of the grounder cards 30, 31, 32, 33, one each of the line-drive cards 34, 35, 36, 37, 88, 89, 40, one each of the fly cards 41, 42, 43, 44, 45, two each of the fly cards 46, 47, 48, and one each of the foul-fly cards 49, 50, 51, 52, 5e.

Fig. 4 illustrates a game board representing a base-ball field, and which in addition to an illustration` of the regulation base-ball diamond, has three lead-spots 54, 55, 56, spaced forwardly along the base lines a short distance from the respective bases.

Fig. 5 illustrates a scoring` element 57, of which'there may be several, and which is adapted to bev manipulated upon the game board to represent a base runner, it ofcourse being evident that any object of suitable size may be used as a scoring element, and that the element shown in the drawings is only one of a preferred form.

In Fig. 6 I have shown a modified form of umpire element, which consists of a spin wheel device having its base 58 marked to designate out and safe decisions, and a pointer 59 adapted to be spun and to indicate a decision upon stopping.

In Fig. 7 I have illustrated another modified form of umpire element, consisting of a dice having one face 6() marked safe indicating a safe umpire decision, and with the other five faces 61 marked out indicating out umpire decisions.

It is believed that the following rules, and the example of play which includes in four innings the majority of the different possible plays, will so fully describe the method of conducting the game that no other description or discussion will be necessary for a complete understanding of this game, by those skilled in the art of baseball.

RULES.

1. The game is played by two players representing opposing baseball teams,

2. All plays are made exactly as in baseball, and no plays .should be attempted which are not possible in baseball.

3. The official rules of baseball shall govern all plays and scoring of the game.

4. No card can be recovered afterv it is played. v

5. At the start of the game the players shall determine which shall be first at bat, the team at bat being the-offense and the team in the-field the defense, the players alternating as offense and defense throughout the game.

6. The offense plays with the offense cards and the defense lplays with the defense cards, the umpire cards being turned by the oHense layer.

7. The field board is z ways turned so the home plate is directly in front of offense player.

8. At the start of each half inning, each player shufiles opponents cards and eals him nine cards, placing the remainder of the pack facedown at opponents right.

9.r Defense shuffles umpire cards and places them, face down, near first-base.

10. As each player playsa card, he places it face up in front of him, at the same time calling his play.

11. At the start of each half inning and also after every completed play, offense cannot play until defense passes, and in each case defense may play first only if he can play a strike-out card. If he .has no strike-out card or does not care to play one, he passes, and then offense may play. The exception to this -rule is that, with a runner on, offense may play a balk or wild-pitch card before defenseplays, to advance runner one base,.but a balk or wild-pitch does not send batter to first.

12. Vhen offense plays balk, wildpitch, or walk, no defense play is possible, and defense can discard one card and draw one card to better his hand, as under rule 15. Offense should not play balk or wild-pitch with no runners on, as this would be a bone-head play, but if he does he cannot take such card back into his hand.

13. A wild-throw card should be played only following a thrown ball play by defense, and if played at any other time it is a bone-head play and offense 'cannot take such card back into his hand.

14. After each play is completed by both players, the ball is considered to be in pitchers possession, and each player draws from the top of his own pack as many cards as he used in making the play, so that at the start of each play he holds a full hand of nine cards.

15. After any completed play in which a player was unable to play at least one card, such player may discard one card and draw one card from his own pack to better his v runners around the bases, stopping theln at the proper bases as he completes each play.

18. O-fl'ense can advance any runner to the nearest lead-spot or return any runner from lead-spot to his base atany i time between the completion of one play and the beginning of the neXt play. e

19. Runners holding their bases Iare advanced one, two, or three bases on a single, double, or triple.'

20. Runners on lead-spots are advanced two bases on a single not due to an .error or to dropping of fly or line-drive,

and three bases on a double not due' to an error or to dropping of fly or line-drive.'

21. Runners on lead-spots are subject to being caught 0E base at any time before ball is hit, by a defense play pitcher orA catcher to first, second or third base, `or to l short-stop playing second, after which an umplre card is turned for a decision at the base played to.

22. Offense must at all times definitely control his runners by announcing the movements of each and also by moving his men on the field board, otherwiseall runners are considered as taking no lead off bases and as running as 'soon as `ball is hit.

23. All'runners are considered as stoplping at bases vto which safe hitentitles them,

unless sent further by risk of being put out.

24. If offense starts a runner from `a base at which basemanhas the ball, defense may ,announce baseman 'tags runoffense 4player -at ner and an umpire ,card must then be turned for decision on the play.

25. When pla ing fly or line-driyecard and before de ense play is started, offense must announce runners hold bases, otherwise defense may, after the ball i's caught, play' the ball to the base left by the runner, and such runner is automatlcally out for leaving his ibase too soon. But

l nothingv will prevent offense allowing runners to start as soon as balli is hit under liability of being put out,. if he `believes defense doesnot holda propercard to stop the h-itor if he believes the ball will idecision onl'such a play results in asacr'is l Section 3. On a fly, theplaymg of a' fielddro'p safe. If offense holds runnersy on bases until ball is, caught, he must then' announce `which runners try for'neXt base after'the catch, so that defense can make vproperv play on such runners. A safe then turn an. umpire card to determine Whether fly@ is caught or is dropped. If fiy is caught, defense will play the -ball to a.

base left bythe runner, for an automatic out as in rule 25, and if the ball isdroppeol defense will play the ball tothe next base, in` which case another umpire card.

s then turned for a decision at such next ase. l

28. Fieldingof lbatted balls. When of-` fense plays a grounder, linedrive,"or fly card, defense must first play a fielders card corresponding to the fielder to whom the 'ball is hit, to signify Jthat the proper fielder is fielding the ball.

Section l. On a grounder, such' a play signifies that the fielder has fielded the-ball cleanly, and defense then plays a card corresponding to the baseman to whom the ball yis thrown in -making the play. For example", on grounder to short, olefense plays short-stop "card and then a first-base card, ifthe play is made to first, calling the play short to first. Of-v fense then. turns umpire card fora decision on first. If the play is made to second, third, or home,on :a fielders choice, defense plays either second-base, third-base, or catcher card, instead of first-base card, call-ing the play, short` to second, or short to third, or short `to home, as the ca'semay be.

knocked down by the fielder. A line-drive to the outfield which not caught butfwh'ich is knocked down is -good for a` safe'single,

but a linefdrive to, the infield which' is knocked down .is not in itself a safe hit, lbut must be played to a base for a decision, the same'as 1n section 1 .for grounders,because an' infielder is considered as having time' after knocking vdown a linerive to make aplay to a base to catch a runner.

ers card corresponding to the fielder to lwhom the ball is hit only signifies that such fielder has fielded the ball, and an umpire card must then be turned before further play, to determine whether the fly was legally caught for an out or was dropped. An out"` umpire card signifies a fair catch for an out, and a safe umpire card signifies that the fiel'der dropped the ball. An outfield fly 'fallin g safe is good for a safe double and an infield fly falling safe is good for a safe single, as a runner usually reaches a base before a. fly to the infield which falls safe can be .fielded to a base.

Section l. When defense cannot play a fielders card corresponding to the fielder to 4whom a grounder or line-drive is hit, he must pass, and the ball is considered too hot to handle and goes through for a safe-hit. lVhen defense cannot play a card corresponding to the fielder to whom a flyis hit, he must pass, and the ball is considered as going over such fielders head for a safe hit.

lin either case the play ends, unless offense attempts to send runners further than the safe value of the hit. In case offense does so attempt to stretch the hit defense can then make the play from a fielder who would ordinarily back up the hit to a base to which a runner is advancing, and an umpire card is then turned for a\decision at such base. If on an attempt to stretch a hit, defense" cannot play a proper fielders card to start a play such fielder is considered as having fumbled the ball until too late to makethe play and runners are safe and no umpire card need be turned, but no hit can be stretched more than one base.

Section 5. Double and triple plays are executed the same as in base-ball, defense playing a card for each fielder: handling the ball and an umpire card being turned for each fly or line-driveI decision and for each base decision as the play is made.

29. Value and backing-upof safe hits.

Grounder or line-drive to first, going through is a safe single and `is backed up by right or center. Grounder or line-drive to second, going through is a safe single and is backed up by center or right. Grounder or line-driveto short,A going through is a safe single and is backed up by center or left. Grounder or line-drive to third, going through is a safe single and is backed up by left or center.. Line-drive to right, going through is a safe double and is backed up by center. Line-drive to center, going through is a'safe double and is backed' up by right or left. Line-drive to left, going through is a safe double and is backed up by center.

Fly to first, going over is a safe Texas leaguer single and is fielded by right or by second, with short or pitcher playing secondbase. Fly to second, going over is a safe Texas leaguer single and is fielded by center, With short or pitcher playing secondbase, or by short with pitcher playing second-base. Fly to short, going over is a Vsafe Texas leaguer single and is fielded by left or center. Fly to third, going over is a safe Texas leaguer single and is fielded by shortv or left with pitcher playing third-base. Fly to right, going over is a safe triple and is fielded by center. Fly to center, going over is a safe triple and is fielded by right or left. Fly to left, going over is a safe triple and is fielded by center.

Line drives to infield not caught, but which are knocked down (safe umpire card or error card), are not safe hits and must be played same as grounders.

Line drives to outfield not caught, but which are knocked down (safe umpire card) are safe singles.

Flys to infield, dropped (safe umpire card) are safe singles.

Flys to outfield, dropped (safe umpire card), are safe doubles.

30. Fielding bunts.

Bunts are fielded by catcher, pitcher, first or third, excepting, with runnero-n third, catcher cannot field a bunt, as he must play home plate. Vhen first fields a bunt, Second can play first-base, with short taking care of second-base. lVhen third fields a bunt, short takes care of third-base.

31. Error and wild-throw cards, their uses and what they signify:

. Error and' wild-throw cards are automatic safe cards and prevent turning of umpire card, therefore, no play can be turned into a double or triple play after either of these cards has been played.

Error following a throw signifies that the base-man dropped ball and runner is safe.

Error following a grounder denotes a fumble and runners are safe.

Error played immediately 'after fly or line-drive card and before turning of umpire card denotes that fielder dropped fly or only knocked down line-drive, the same as would a safe umpire card.

lVith no runner on first or after two men are out, an error following a strikelout signifies that catcher dropped third strike, and defense play must then be catcher to first, and an umpire card turned for a decision on first-base.

On infield wild-throws runners advance an extra base but not on wild throws fro the outfield. l

32. Use of steal cards.

Offense must play one steal card for each runner attempting to steal, and only runners on lead spots can attempt to steal.

All plays to block steals must start with catcher and play to block steal of home is made only with a catcher card, which in this use signifies that catcher has the ball ready to tag runner.

' signifying that the fly fell safe d part of a double or triple play.

decision being out 34. A squeeze play is made with runner on third-base lead spot, vby playing steal and bunt cards together, and runner is automatically safe at\ the plate.

EXAMPLE oF PLAY.

First inning.,

First kalf-Defense, being first to play, 4plays strike-out. Offense plays error, signifying that catcher dropped third strike, and defense then makes the play from catcher to first by playing, first, a catcher card, and then a 1st card, announcing the play catcher to 1st. Offense turns umpire cardbfor a decision at first base, the

(If, instead of turning an umpire card, offense played another error card, it would signify that the first-baseman dropped the throw and the runner would be automatically safe, and no umpire card 'need be turned. Or, if offense played a Defense draws three cards, yand offense draws one card.

One down: None on:

Defense, not having another strike-out card, must pass. Offense now plays Walk, for which there is no defense, and places man on first-base. This is a completedplay, and offense draws one card to fill his hand, and as defense could not play yat least one card on the play, he may discardone 'card and draw one card to better his hand', .if he chooses.-` Offense, wishing the` runnerto take a lead off first, moves'him to the lead spot. Defense now has a chance to catch the runner', and plays a pitcher card and then a 1st card, announcing the play pitcher to 1st. l (This play could also be made `from catcher to 1st.) Offense turns umpire card for a decision on the play,

it being an out Defense draws two cards, and offense, not using a card in the play, may discard and draw one card.

Two down: None on:

v fense plays,

y wild throw card, run` ner would go to second, and no ump1re card need be turned.)

land then 1st card,

Defense, not having a strike-out card, passes. Offense plays grounder to short. Defense now makes the play, by first playing a short card and then a 1st card, and announcing the play, short to 1st. Offense turns an umpire card, which is a safe Offense places a man on first-base. Defense draws two cards, and offense draws one card.-Defense, still notfhaving a strike-out card, passes.

. Offense plays ounder to 3rd. Defense plays a 3r card, then a lst card, announcing the play third to first. (If

defense did not have a 1st card to complete this play, he could have used a 2nd card -for a play third to second, or a short card for a play third to short on second, either play being a force at second on a fielders choice.) Offense turns umpire card, which is an out,

' Three down: No runs: One4 hit: One

error:

Second -LaZf- Defense passes. Of-

:grounder to first. Defense plays 1st card, announcing first touch? ing first. (He could Lhave played lst card, then a pitcher card, for the play first to pitcher on first, if he wanted to use more cards so as to be able to draw more to better his hand.) Offense turns umpire, which is `a safe. Offense places man on first and draws one card, and Defense draws one card.- Defense plays strike out, and as first base is occu ied,- offense should not play error, as atter cannot ru`n on dropped third strike. efense draws one card, and offense, not having used at least one card in the' play, discards and ldraws one card. ne down: Runner on first:

Offense moves runner to lead spot, and defense, having no strike out card. and not having proper cards to catch runner off base, passes. Offense plays grounder to short. Defense plays short and then 2nd and then lst cards, for an attempted double play, announcing the play short to second to ,first. Offense turns two umpire cards, the first being an out decision on second-base andthe second being an out decision on first-base. (If defense had no 2nd card he could have used only his short card for the first half of the double second.)

Three Down: No runs: One hit: No errorsz` y v 9 Second l First' haZf-' Defense passes. Offense plays bunt defense plays pitcher card nnouncing the play. pitcher to first.` Defense could havel fielded' the bunt with catcher or 3rd card.) Offense, instead ofturning'an play,l byannouncing short touch third, leaving, only a play returned to pitcher.

. defense plays catcher I ing the pla y fense turns umpire card sffor decision at umpire card, plays an error card, which signifies that first-baseman dropped the throw, and runner is safe. Offense places man on first-hase. f Defense draws two cards and offense draws two cards.- Offense moves runner to lead 9 spot, Defense not having a strike out card to play, and not having proper cards to make a play to catch runner off base, passes.d Offense piays steal, Defense plays catcher card and then a 2nd card, announcing the play catcher to second. (lf defense had no 2nd card he could have used a short card for the play catcher to short on second). Offense turns umpire card, which is asafe. Offense moves runner to second and draws one card, and defense draws two ,cards- Defense passes. Offense plays grounder to first. Defense, having no ist Acard to stop the hit, announces went through for a single. Offense advances runner from second to third (according to rule 19) and places another man on first, and wishing to play safe, does not try to stretch the hit, and the ball is considered as having been if the runner on second had been on the lead spot he would have scored on the hit, (according to rule 20.) Odense draws one card and defense, not having used at least one card in the play, may discard and draw one Defensef7 having just drawn a strike out card, plays it. (Offense cannot play an error here, as first base is occupied.) Defense 'draws one card, and ofense, not having used at least one card in the play, .may discard and draw one card.y

One down: Runners on first and third:

Defense passes. Oii'ense plays fiy to center and announces runners hold bases. Defense plays center card` to signify that the center-fielder stops the ball... C

fiense turns umpire card, which is signifying that the fiy is legally caught for an out. Oii'ense immediately announces runners try to advance. (This gives defense two ways to complete a play,-center to second' or center to catcher) card, announcan out,

center to catcher.

the plate, it being a safe, the dybeing scored as a sacrifice hit, and the runner on first goes to second; (On the abode play offense could have played a saferv game byannouncing runner on third tries for home, and thisl would have held runner on first, leaving fensive play of center to'catcher; or he could havev announced runner on first goes to second, and this would have held runner on centerl to second,

or center to short on second for the defense ,to attempt.)

carddefense only the above de- .isernia Defense draws twocards and offense draws one card,

Two down: One run scored and man on.

second:

Defense passes., Offense plays line drive to right. Defense plays right card to signif that the right fielder stops the ball. ffense turns umpire car-d, which is a safe, signifying that right fielder only knocked down the drive, hut did not catch it for an out. The hit is safe single. Offense places a man on first and moves his runner from second to third, and, wishing to stretch the hit, announces stretch to a double. fis right fielder has already knocked down the hit and has the ball, defense completes the piay to the plate by `playing a catcher card, announcing the play right to catcher. Offense turns umpire card which is an out. (lf defense did not have a catcher card to complete this piay, he could have made a play to second for the third out, but the run would have scored.)

rlhree down: One run: Two hits: One sacrifice hit: One stolen base: One error:

Second half-Defense passes. Offense plays walk, and places man on first. Odense draws one card, and defense may discard and draw one card.-Defense passes. Odense plays balk and advances runner to second. Offense draws one card, and defense may discard and draw one cardr-Defense passes. Offense plays grounder to third, and, to

guard lagainst a Adouble-play, announces' man holds second. Defense plays 3rd card to stop the hit, but, having no 1st card to complete the play, announces safe, signifying that third baseman could not field the ball in time to make the play. The hit is a safe single, and Odense places man on first. Defense draws one card, and Odense draws one card-Defense passes. Odense plays fly td second, and announces runners hold bases. Defense plays 2nd card land announces infield dy (according to rule 27), and batter is `automatically out. Eefense draws one card-and offense draws one card. v

One down: Runnersvon first and second: Defense passes. Offense plays grounden to first.. Defense, having no 1st card tol stop the through for a single. Offense advances-runners to second and third and places; man on first, and, wishing to stretchv the hit, announces stretch to double.

Defense plays/right, who backs up first' base (according hit announces which is'an out, runner goes from second to third, and batter goes to second on the play. Offense draws one card and defense draws two cards.

.Two down: Runners on second and third: Defense passes. Offense plays fly toleft. Defense plays left card and offense turns umpirel card, which is an ou signifying that the fly is legally caught for the third out.

Three downNo runs: Two hits: No errors:

Third m1-ing.

First half-Defense passes. Offense plays fly to third. Defense, having no 3rd card, passes, and the hit is considered as going over for a safe/Texas leaguer single, and offense, wishing to stretch the hit, `announces stretch to double. Defensebacks up the hit by playing a left cardhand completes theplayl by playing a 2nd card, announcing the play left to second. Offense turns umpire card, which isa safe. Offense places man on second and draws one card, and defense draws two cards-Defense passes. Offense plays line drive to left, and having an error Cardin his hand, he does not hold his man on second. Defense plays left card to stop the ball and Odense plays his error card instead of turning an umpire card, this signifying that leftfielder dropped the ball and the runners are safe on first and third.- Defense draws one card and offense draws two cards.- Defenser passes. Offense xplaysv grounder to second. Defense plays a 2nd card for a force at second, and then a catcher cardv for an attempted double play, announcing the play second touch second to catcher. Odense, instead of turning an umpire card for decision at the plate, plays wild throw card, the run scoring and the batter going to second. Defense draws two cards and offense draws two cards.-

One down: Runner on secondi One run scored.

Defense passes. Offense 'moves runner to lead spot defense, not having strike out or proper cards to catch runner o second, passes. line drive to short, but neglects to first return runner from lead spot vto second base and to announce that runner holds base. Defense plays short card to stop the I ball and offense turns out umpire card,

signifying that the drive is caught for an out. Defense now lays 2nd card, ane nouncing the play Short to second and runner is automatically out at second for leavingv his base before the catch. The result is a double play. Defense draws two cards and offense draws on card.

announces through fora single.

-sidered as returned to pitcher.

Offense plays Three down: One run: One hit: One error: One wild throw:

' Second half-Defense passes. Offense plays grounder to first. Defense, having no 1st card to stop the ball, CCO:f fense announces stretch to double.7 Dcfense, not having either right or center to back up the hit, announces through for a double, and the playends and ball is con- Offense places man on second and draws one card, and Defense may discard and draw one card-Defense passes. Offense places runner on lead spot. Defense again passes. Offense 'plays line drive to first. Defense, still not having lst card, announces, through for a single, the ball now being considered as rolling to the outfield, runner scoring from second base lead spot. Defense plays right card and then a 2nd card, announcing the play right to second. (He could have used a center card instead of right or a short card instead of 2nd with short playing second base.) Offense turns' umpire card for an out ,decision on second.

One down: N one on: and One run scored:

Defense passes. Offense plays line drive to right. Defense, not having right card to stop the ball, announces, through for a double, the ball now being considered as rolling past right fielder. Offense announces, stretch to a triple. Defense backs up the hit by playing ceny ter card and completes play to third by playing 3rd card. Offense turns umpire card for an out decision at third. Offense draws one card and defense draws twocards.

Two down: None on:

Defense passes. Offense plays fly to` center. Defense having no center card, announces over for a triple, the ball being considered as going over center-fieldeis head. Offense announces stretch to a'v home run. Defense backs up the hit by playing a left card (or right card) and completes a play to the plate by playing a catcher card. Offense turnsv umpire card, which is an o-ut.

Three down: One run: Four hits: No

errors:

` Fourth 'inning'.

strike out. Offense los VThree down: No hits: No errors:

Second half-Defense passes. Ofense plays fly to right. Defense having no right card,- announces Aover for a triple. Offense announces stretch to a home run. Defense, not having a center card to back up the hit, announces safe. and runner scores. Defense discards and draws one card and offense draws one card-Defense passes. Offense plays walk, for which there is no defense. Offense draws one card and defense discards and draws one card-Defense passes. Offense plays another walk. Offense draws one card and defense discards and draws one card-Offense advances both runners to lead spots. Defense, having no strike out or proper cards to catch either runner off base, passes. Offense plays two steal cardsfor an attempted double steal. Defense plays catcher card and then a 3rd card. Offense turns umpire card for decision on third, which is safe. (If defense did not have a 3rd card he could have used a 2nd or short card for a play to second,

the runner going to third being safe.) Ofi ffense advances runneron third to lead spot. Defense, having no strike out card or proper cards to catch runner off third, passes. Offense plays steal and bunt cards, announcing squeeze play, runner holds second. Run scores and defense7 plays pitcher7 (or 8rd) card and then lst card, announcing the play pitcher to first. Offense turns umpire card, which is a safe-Runners on first and second. Defense passes. Offense plays line drive to short, but neglects to hold runners on their bases. Defense plays short card to stop the ball and offense turns out umpires card, signifying that drive was several details must be .combined by the players, guided only by their knowledge of baseball science and the official rules of baseball,-so that the game is as far remote from the automat as is possible with inanimate objects. y

Another feature worthy of specific mention, is that the offense and defense cards represent action rather than net results, that is, the defense cards designate the handling of the ball bv the respective defense fielders but do not in themselves designata net results asveach handling of the ballby a fielder is followed by the turning of an u1n'4 pire card for a decision on the play, or may be followed by an error or wild-throw card played by the offense, before a net re sult is obtained. Also the defense strikehave provided a card ga-me by which it is,

possible to designate every detail of play of the game of baseball as such details are formulated or determined by the players,

and in the playing of which the playerslmay fully utilize their knowledge of baseball science and strategy.

Further the card game of the present invention is fully adapted to the use of teaching the details of inside baseball without deviation fro-m the accepted official rules of baseball.

While the form of the invention herein illustrated and described is fully adapted to fulfil all of the objects 'primarily stated, it is to be understood'that I do not Wish to limii-J the invention in this regard, for it is susceptible of embodiment in various other forms, all coming within the scope of the following claims.

I claim:

l. A baseball card game including a plurality of cards designating offense plays, and a plurality of cards designating normally unrelated units of defense play.

2. A baseball card game including a plurality of cards designating offense plays, a plurality of cards designating attempted defense plays, and means by which the net results of the completed plays are determined.

3. A base-ball card game including a plurality of cards designating the direction and character of batted balls, and a plurality of cards designating individual units of co1n pleted defense plays.

4. A baseball card game including a plurality of cards designating the direction and character of batted balls, a plurality of cards designating individual unitsof attempted defense plays, and means by which the net results of the completed plays arel determined.

5. A baseball card game including a plurality of independent cards designating offense plays, and a plurality of independent cards designating individual units of deplay.

fense plays andadapted to be pla ed in selective sequence in completing efense plays.

6. A baseballcard game including a plurality of cards designating oil'ense plays, and a plurality of cards designating individual manual manipulations of a ball in attempted defense plays, to be played in coordination with the manual manipulation of a vball in'execution of completed defense plays.

7. A baseball card game including a plurality of offense cards, and a plurality of defense cards designating individual units of defense plays and adapted to be played singly and in selective sequence to designate the successive units of a completed defense 8. A baseball card game includingla plurality of offense cards designating the direction and character of batted balls, a plurality of defense cards designating individual un? related units of defense plays land adapted to be played singly andin selective sequence to designate the successive units of a completed defense play as formulated by the defense player, and means by which the net results o such completed plays are determined.

9. A baseball card game including a plurality of cards designating oiense plays, and a plurality of cards designating incomplete deense plays and adapted to be played singly and in varying sequence to indicate the individual manual manipulations of a ball inthe execution of completed defense p ays.

10. A baseball card game including a plurality of cards designating offense lays, a plurality of cards designating individual cards, defense cards, and an umpire element, a game board bearing a representation of a baseball diamond, and elements representing base runners and adapted to be variously positioned upon the board during the progress of thev game, the game board having a lead-spot spaced forwardly along the base line from each base.

12. In a base-ball card game, a game board bearing a representation of a baseball diamond and having a lead-spot spaced orwardly along the base-line from each base, elements representing base-runners and adapted to be variously positioned upon the game board during the progress of the game, and defense cards wherebya defense pla-y upon a runner occupying a lead-spot may be made.

13. In a baseball card game, a game board bearing a representation of a baseball diamond, elements representing base-runners and adapted to be variously positioned on said board during the progress of the game, and cards designating various plays, the board having a lead-spot adjacent each base determining the advancement-l of a baserunner by reason of a subsequent safe hit.

VSigned at Los Angeles, California, this '14th day of April, 1923.

CLARENCE B. FOSTER. 

